The Synthetik 2 Game Logo
February 9, 2023

Arms Race Update

Major Features:

Class Weapon Kits
Environment & Graphics Updates
Machine Hunter Class
New Loot Progression
INTRO

Hey Androids!

Update 9 is here with a lot of great improvements. We continue to push hard on quality and polish now. This update touched up the gear progression, weapons, environments and of course added the new weapon kits for classes.

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NEW 

Class Weapon Kits

The weapon kits are here! Every class now has 3 weapon kits with different starter weapons from different factions. The kits also come with other special benefits, offering a strong choice and playstyle change from the start. Two are unlocked by default to offer more choices from the start and the last is unlocked at level 20.

Core Gameplay System
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NEW 

Environment & Graphics Updates

Many maps got big upgrades in gameplay quality (cover placement, enemy density, spawn placement) and also got upgraded in visual fidelity. We also have increased CPU multi-threading performance, and new Screen Space Ray Traced GI / AO for the high end.

Improvement
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NEW 

Machine Hunter Class

The Machine Hunter was born from the AM Recon being transformed into a full-fledged class. As a Human Resistance soldier-type android frame, it relies on tactical cover usage and powerful ambushes to obliterate machine legion units with a variety of weapons.

Expansion
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NEW 

New Loot Progression

We completely overhauled our loot system, giving us much greater control over quality and progression. Before, it was almost impossible to give better chests in the late-game, and a lot of things were left to chance, making it nearly impossible to gauge any player experience.

(At the moment, the random aspect has been reduced, but we'll bring it back after we've gathered more feedback on the current state.)

Core Gameplay System

// GENERAL

Terror Level

The stat upgrades now offer higher rarity forbidden upgrades that not only increase terror level, but also pack around double the power! Cursed and chrono chests are also improved.

NEW Forbidden stat upgrades for all stats
Improved chest visuals, improved chrono & cursed chest
Chrono chest now calls Chrono Troopers with a delay and in 2 waves
Cursed chest now reduces health and shields as well as increasing terror level

Escalation

We've ramped up the difficulty for higher escalations - especially for Escalation 3 - so you'll definitely feel the difference!

Higher Escalation levels are more difficult now

Core Gameplay

We've made a range of improvements to the core gameplay, but we're looking to make even more changes in the upcoming patch with a special focus on mid and late-game content.

NEW Hand-crafted total overhaul of the loot system with further improvements to come 
NEW Improved Luck, Scavenging, Currency Gain
Luck now has increased power on rarities found in shops and chests than before
Scavenging no longer increases chest chance but pickup chance as intended and stated
Currency gain now works as expected
Healing from chests has been fixed and gave 3500 health instead of 1500
Healing from normal sources reduced from 1500 to 1000
Summon kills now count as player kills
Improved Minimap with varied tweaks
Combat log is now accessible in endscreen (WIP)
Class based weapon droprates are less extreme now
Buying weapons replaces the currently held weapon if it has lower rarity or no attachments
Tweaked varied stat upgrades
A different method of healing also has been tested, using healing vials, which had worked well but was removed again because of a lack of hotkeys at the moment. This will likely be re-introduced at a later patch.

Visual Feedback

We've fine-tuned a variety of effects to make them more visible, or less distracting, while also improving the feeling of impacts. Here's what's new: 

NEW Improved hit, screen and impact effects
NEW Kill Oil / Blood effects
NEW Physics Objects Just a few for now
The enemy Healthbar now wobbles on impact (again)
Hitflash duration on enemies reduced
Damagetext tweaked to be smaller but a bit more visible, less flashy
On hit metal spark particles tweaked to not obscure enemies fully all the time
Cursor is no longer black when moving and more visible
Varied Item and other effect tweaks
Varied animation improvements

NEW CLASS

Machine Hunter

The Machine Hunter resulted from the AM Recon being turned into a full class. As a Human Resistance soldier type android frame, It relies on cover usage and powerful ambushes to destroy machine legion units.

// ENVIRONMENTS

Level Changes

The environments have seen many improvements, both in terms of gameplay and visual fidelity. We’re continually improving spawn point and cover placement, as it has a big impact on the quality of gameplay. Up next is a complete overhaul of the Mainboard Floor, as well as additional polish for the Electro Power Plant and other maps. Plus, more awesome stuff is in the works.

NEW Overhauled or remade varied maps
Tons of improvements to cover and spawn placement
Many visual improvements
Lighting in varied maps has been improved
Added detail objects in many maps

Graphics

A brand-new Software Screen-Space Raytracing effect has been added, offering significantly higher visual quality for the same cost. 

NEW Screen Space Raytracing (Ultra & Screenshots Settings)
NEW Improved Multi-Core Performance
Depth of Field now is working again Unity bug
Some Particle effects have been optimized for better in-combat performance

SSRT adding more realistic Occlusion and bounce light
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// CLASSES

Class Changes

Classes have gotten their new Kits and some awesome tweaks - and there's more work on perks in the pipeline! We've made a range of changes, fixes, and improvements to all classes.

All classes now have 5 handguns as selection
Many class improvements

Most Notable changes

Riotguard

3 NEW Weapon Kits
New alternative specialization abilities These are in testing
Stagger now can be correctly combo'd
Healing is now gained from kills within range Better for coop
Painkillers now increase healing so the class scales better
Riotshield now grants 100 armor frontally
Fixed issue where rear side hits did not count
Shield bash damage reduced by 100
Varied issues fixed

Chrono Trooper

3 NEW Weapon Kits
Slow-Mo is now the core ability
Time tag is the new mastery perk

Chrono Striker

3 NEW Weapon Kits
Big Overhaul
Added Orbital Authority ability
New Indicator for Telefrag (Cursor)
Fusion Blast rework
Prismatic Chain is easier to stack
Varied changes

Breacher

3 NEW Weapon Kits
NEW Core Perk: Breach and Clear
Breaching charges throw faster

Heavy Gunner

3 NEW Weapon Kits
Reworked defense, now has great shield but less lifesteal to make gunner more reactive
New Ability: Explosive Ammo Box
Ion dome nerfed no ammo cost chance / AP
Synergy now refreshes 1000 shield on ammo pickup
Hard-light cover now has 2 charges

Demolisher

3 NEW Weapon Kits
Resonating target fades in and out smoothly
Improved Economical stats
Missile burst nerfed, now scales over time (we try to phase out direct damage only specialization slot abilities with zero team synergy)

Recon Sniper

3 NEW Weapon Kits
NEW Core Perk: Skull Scatterer Airburst
Target laser now grants shield on weakpoint kills instead of being held, amount increased

(AM Recon) Machine Hunter

Removed and reworked into Machine Hunter
3 NEW Weapon Kits
NEW Core Perk: Ambush
Heat and HVAP rebalance
Anti-Tank mine improvements
Infrared Ambush red-ness reduced
Mortar cover greatly improved
Defensive measures no longer heals
Base health and shield improved
Varied other tweaks

Eliminator

3 NEW Weapon Kits
NEW Core Perk: Headhunter
Summons no longer drop pickups on destruction

// WEAPONS

Updated Visuals

Varied weapons got inproved models and visuals. We are in process of improving some earlier models, general color variation and lighting consistency.

Improved Weapon Visuals of varied weapons
PSR 500
Akita Fusion
Recoilless Rifle
Rayon Elite

Balancing

Many weapons have been improved and polished up, more polishing is upcoming.

Improved balance and quality for many weapons
Increased player bullet speed for most common types
Increased fusion bullet speed from 72 to 100
Decelerating firerate increased, reduction decreased
Dual P20s damage 1x > 1.4x
Breaching cutter magazine size and firerate doubled, damage halved
A700 ammo gain reduces by around 15% to accomodate for its high power
LG-3 magsize +2, spare ammo and pickup +4
LS-30 nightowl screenshake reduced
Shooty damage 0.8 > 0,875, magsize 14>15
KSVK standing still requirement 2s > 0.5s
Vehicle buster ammo cap and pickup reduced by 30%
Rubber grenade now always bounces from props
Rubber grenade launcher reload speed increased, is now full auto
Rubber grenade launcher increased recoil reset if not firing
Nailgun scatter nails now have 15% more range
Nailgun now behaves more like S1 nailgun, less burst, more sustain
Tsuba recoil decreased on the middle of the curve
C900 now has best in smg category movement accuracy
Red Buzzards damage 1.4 > 1.5
Flak Cannon damage 2.5 > 3
Super 90 turned back to single shell reload
Fixed Revolvers and Shotguns being able to jam
Harpoon now does an AOE stun, slightly faster reload
Varied other tweaks
Weapon tier lists have been posted as well on twitter and Discord, let us know what you want to see buffed!

General

People voted to remove the weapon perk level requirement, and we're proud to say that it's now cleaner and better than ever! We still have plans to add some simple stats back in to leveling, but for now it's just for aesthetics. Technology perks might also get a buff in the future as a result.

Weapon perks no longer require leveling and are unlocked by default
Weapon perk amount reduced by 1 on average
Improved Weapon menu (Area of effect indicator is work in progress - Yes descriptions will also come back)
Attachment kits normalized to 1
Added new popup when attachmenst are available
Homing projectiles are using 3 raycasts now for increased accuracy
All explosions no longer have a delay and spreading time, making them more snappy
Laser Technology now deals 0.5 > 0.65 shield damage
Scatter Technology slightly improved medium range
Improved a couple sounds, most notably fusion weapons

New Weapons

Some cool new weapons coming in!

'Time Splitters' P78-X
Starter

'Time Splitters' P78-X

- Dual wielded Fusion pistols - Low recoil and big magazine size - Weak against unshielded

Ballistic Crossbow
Starter

Ballistic Crossbow

- Single shot crossbow - Fires large arrows - Great accuracy and mobility

Ballistic HE Crossbow
Starter

Ballistic HE Crossbow

- 4 shot crossbow - Fires armor piercing arrows with delayed explosive tip - Great accuracy and mobility

Judge's Honorary Revolver
Starter

Judge's Honorary Revolver

- Fast firing shotgun revolver - Powerful with a longer reload - Low spare ammunition

P1 Pacifier
Starter

P1 Pacifier

- Fires tear gas grenades - Slowing, reducing fire-rate - First impact at center staggers

P1 XMOD
Starter

P1 XMOD

- Single shot Healing grenade launcher - Heals 400 HP in a small area - Tiny ammunition reserves

Ripper SMG .50
Starter

Ripper SMG .50

- Anti-Material SMG with high caliber - Very high burst damage versus armored - Very Low ammo

LR300
Starter

LR300

- Good capacity assault rifle - Well rounded - Limited ammunition

X1 Micro Coil
Starter

X1 Micro Coil

- Compact Coil Gun, firing 4 coils - Increased accuracy and range - Versatile

Twin Gatling
Starter

Twin Gatling

- Heavy twin-barrel minigun - Strong firepower - Slows movement and item cooldowns

HE Shorty Mil-mod
Starter

HE Shorty Mil-mod

- Short barrel explosive shotgun - Solid area of effect damage - Low ammunition

Squad-9 S Carbine
Starter

Squad-9 S Carbine

- Chargeup burst Fusion - Accurate and strong against Shields - Small magazine size, weak against unshielded

// ENEMIES

Imperial Police SAT Forces

Some solid tweaks and improvements have been done around the mid and lategame enemy units, varied enemies behave better or are more threatening now.

Varied Enemy Improvements
Rare enemies spawn more often (Alarm Wheel, Juggernaut, Missile Glider)
NEW Tier 3 Upgraded Riotshield with a charge attack
Street Sweeper now put to rare, improved attack
Shotgunners have an improved dash
Improved Foam wheel attack, slightly faster as well
Improved lightning seeker wheel attack, now also has lightning shield, added to T4
Crowd controller (Bola) remade into Shock crowd controller, replaces Enforcer in T4
Heavy Patrol Wheel now only in T4 no longer in T3
Improved Equipment station enemy spawning
Dogs have a small speed decrease on hit or attacking
Non-Net Drones now take smaller budget of the spawn pool away

Chrono Squad

For the Chrono Squad in the late-game, the weak enemies were removed and in general this should feel more like a better threat. More work here is upcoming for the next update.

Varied Enemy Improvements, more upcoming
Removed / Changed weak units
Removed Adept
Removed Shield link drone
Orbital Recon is now using a stronger laser sniper rifle
Chrono Enforcer now has a fusion weapon
Improved Time Controller range
Added Chrono Ball Defender to T1 also
Added Chrono Trooper to T2 also
Switched Suicide Pinapple Drone from T3 to T1
Pulsar defender slightly increased health

Bosses

Reworks are upcoming
Bosses now give 20 Data on kill
Bosses now also drop a stat upgrade
Sawblade Boss now properly chases in the non-bounce phases
Varied fixes around arena masters
Tweaked Jet missile rotation speed
Varied other improvements

New Units

Reinforcements coming in!

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// ITEMS

New Items

Two new items have been added, the Drone slices enemies into pieces and the disc bounces between enemies and stuns them, although with low damage.

NEW Item: Disc of Justicia
NEW Item: Slicer Drone

General

Varied items have been removed from the loot table and put into the lost & found pool as bonus items, this reduces item amount but overall the gameplay quality has increased as you get good items more consistently. More work on items is upcoming.

Removed less liked items from main loot table
Improved varied items
Ghost Spawner now uses a hotkey and spawns 2 ghosts, can now fire
Power array now fires without delay again

// OTHER

Multiplayer

Our dedicated server based online coop is now publicly accessible on the test branch. This is not ideally balanced yet and still has issues but greatly improved now over the first connection test. We expect co-op to be officially integrated in the next update.

Multiplayer is now available on the test branch! Let us know about any issues.
Right click the game in your Library > Beta Tab > Connection Testing

MP Improvements

Many improvements have been done for coop since the first connection test started.

Tons of Improvements
NEW Party frame
NEW Ping System
NEW Downed indicator
NEW Ammo and boss chests can now be opened by all players
NEW Coop chest spawning
Lobby Kicking
Lobby Password support
Tons of fixes and under the hood improvements

Current Supported Regions

We already support varied regions for networking, more are upcoming.

North America
Europe
Asia
Australia

New Ping System

You can now ping things to mark them (most notably for coop).

Pings are usable with middle mouse button or T.
Chests
Pickups
Terminals
Self (Warning)
Ground
Enemies

Other

Varied other improvements have been done

NEW Loading System for decreased HDD Loading times
Steam Deck Virtual Keyboard support has been added
New Fps Counter settings with many details
Varied improvements for wide screens, not completed yet however

// UniversEdit

Mod Versions

Mods now show their depot version to show when they were last updated in the enabler menu. Make sure to do a full save of your depot before you upload to be secure and also have your patch number updated.

Depot Zipping

Official depots are now Zipped for increased loading speed on HDDs. They can still be unzipped.

The full list of UniversEdit changes will be posted in the coming days in the modding channel on discord and also edited here.

// CLOSING

▧ Upcoming

In our upcoming patch, we'll be turning our attention to the mid- and late-game, enemies, and bosses. We're also aiming to get updates out faster, so you can expect more improvements soon. Following U10, we'll be focusing on outgame progression and more. We anticipate Multiplayer to be ready by U10 or at the latest, U11.

Mid-End game progression and Enemy tuning (U10)
Outgame progression (U11)
Enemy events in the run
Boss Improvements
Loop
Full Coop Launch
More polish in everything as usual

▧ That's it!

Let us know what you think on the Steam or on Discord!
We are looking towards your feedback - Have fun!

- Team Flow Fire Games
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