


Our gameplay ruleset is designed to work for varied types of games and scenarios. From shooter to strategy to tabletop, the Universe Ruleset V2 provides a strong foundation for any kind of combat based gameplay.
Read More

Our Armor, Plating, Shields and Health systems build the foundation of the combat system. They can cover any range of counterplay designs while staying simple to understand.
Read More

Technologies are the core of each attack, weapon and item. Each technology offers consistent gameplay, balance, thematics and aesthetics.
Read More

Our way of designing damage types based on Technologies guarantees a coherent experience for all sorts of attacks and allows full interchangeability while staying balanced.
Read More

Armor 2.0 and our core entity stats allow fine tuning for varied degrees of realism. From minimalistic to hard-core, everything is fully adjustable.
Read More

We designed the entire world gameplay-first, and built around factions at it's very core. This ensures minimized overlap and a maximum of role definition.
Read More

A Heavy blade dealing damage on attacks and so on
RANGES

A Heavy blade dealing damage on attacks and so on
A Heavy blade dealing damage on attacks and so on
0
100
A Heavy blade dealing damage on attacks and so on
100
75
A Heavy blade dealing damage on attacks and so on
10
100
A Heavy blade dealing damage on attacks and so on
50
50
A Heavy blade dealing damage on attacks and so on
10
75
A Heavy blade dealing damage on attacks and so on
10
125
A Heavy blade dealing damage on attacks and so on
70
75
A Heavy blade dealing damage on attacks and so on
30
75
A Heavy blade dealing damage on attacks and so on
10
100
A Heavy blade dealing damage on attacks and so on
0
125
A Heavy blade dealing damage on attacks and so on
10
100
A Heavy blade dealing damage on attacks and so on
10
150
TECHNOLOGY

A Heavy blade dealing damage on attacks and so on
+20% Damage
+30% Critical chance
- 20% Bananas
Heavy Rifle
FEATURE

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Read More

RIPJACK
HYPER BLADE
A Heavy blade dealing damage on attacks and so on
+20% Damage
+30% Critical chance
- 20% Bananas
Heavy Rifle
ABILITIES



FEATURE

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Read More
T1
The net drone fires a quick burst of 2 nets, rooting in place. Highly vulnerable but hard to hit.
T1
A simple security bot with a fusion handgun. Vulnerable but effective versus shields.
T1
A road patrol unit armed with a revolver and a criminal catching grenade, slowing down targets in an area.
T1
The pacifier is a slow but dangerous melee unit, equipped with a reactive ion shield. Becomes enraged if other units are killed.
T1
The light shotgunner can deflect shots with its plating, has a short sprint and deals considerable damage at closest ranges.
T1
The Taser unit fires stunning shots from long range with a charge-up time. Comes with an shield.
T1
A basic and cheap patrol unit, mostly exists to make a presence.
T1
A mobile ranged mono-wheel with an array of heat seeking missiles.
Extra
The Mantaray is a sturdy crowd control unit, using a non-lethal microwave weapon to drive troublemakers to flight.
T1
A fast firing sentry gun, slow in rotation but with a long burst of armor-piercing ammunition.
T2
The mainline of the SAT forces. Becomes Enraged when attacked.
T2
The SAT Sniper is a very agressive recon with a fast firing DMR rifle and a soft cloaking field, helping to evade attacks.
Rare2
The Machine Military recon squad is more agressive and posesses defensive shields
Extra
Carries a durable shield and can performs a shield-bash up close. Has a powerful armor aura.
T2
The shock mortar fires indirect volleys at targets within range. It can also charge close enemies with a lightning shield.
Rare 3
Cloaked units which are hard to detect, can dodge sideways and use rapid-fire SMGs.
Extra
The highly durable Defender engages with agressive movements and powerful volleys, however is vulnerable upon reloading.
T2
The Patrol bike is a medium armored gun-platform. When staying in sight for too long, it will engage it's searchlight and load heavier ammo.
T2
The equipment station arms near units with improved ammunitions as well as underbarrel missiles. It can also call for reinforcements.
T2
A lightly fortified missile turret with a slow and highly homing missile.
T2
A fast firing sentry gun, slow in rotation but with a long burst of armor-piercing ammunition.
T3
A nimble rotor drone with a fast firing fusion weapon. Weak but decent offense.
Rare2
Boosting aura which regenerates near units and comes with multiple public patrol wheels.
T4
The crowd controller is armed with a powerful ightning gun.
T3
The classic shotgunner with a longer dash, faster and more lethal than the simple version.
Rare2
The Purifier is armed with a flame weapon to cleanse out fortified positions
T3
Charges in with a durable riotshield, strongly protected from the front.
T3
The plated K9 unit engages with very fast speed and is devastating upon catching up.
T3
Attacks with Riot-foam, sticking to targets and slowing them down.
T3
With homing ball lightning, the seeker wheel can put up severe pressure on its targets.
T4
Twin guns and using a reflective shield, the Heavy Patrol wheel is a force on the streets.
Rare2
The Street Sweeper can freeze with his cryo turret and boosts near units with an reassuring aura.
T3
A patrol wheel carrying a stationary deployable shield. The shield is dropped when destroyed.
T3
Similar to the shock mortar on wheel, the reinforced mortar can dish out heavy area damage.
T3
A regenerative healing station, which repairs units after a delay.
T3
A mobile fortified searchlight with homing fusion missiles. Seek and Destroy in one package.
T3
A powerful ranged turret, firing a single devastating shot after 1 second of aiming.
T3
The reinforced high-caliber turret is a bulwark which can hold-off almost any threat.
T4
The Protector grants plating to near SAT units and is armed with an SMG and light armor.
Extra
The juggernaut is a highly durable melee unit with a sledgehammer. It becomes faster over time and can deal devastating swings.
T4
When alerted, sends in swarms of Gun Drones at attackers if not destroyed quicky.
Rare2
The Stingray is a plated hovercraft armed with vehicle-buster missiles. Dangerous to vehicles and humans alike.
SPC
Dispatched on Terrorlevel increase, the Judges are a formidable opponent. Enrages if other units are killed.
Rare 4
A large hovercraft glider with strong armor and armaments
Rare 3
A armored attack spider with a powerful focussed laser beam.
Rare 3
A walking array of homing missiles.
SPC
Dispatched on Terrorlevel increase, of higher rank than the Judges. Comes with a medkit.
Rare 4
Mobile, well armored and armed with a shock grenade launcher, the T89 is the main strike platform of the SAT forces.
Rare 4
The largest of the 4 legged units, comes with powerful twin cannons.
Rare 3
A very durable armored spider for frontline combat.
Rare 4
The common medium tank of the Machine Military. Durable, flexible and with plenty of firepower.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse tincidunt sagittis eros. Quisque quis euismod lorem.